I'd heard some stuff about Hydrophobia: Prophecy, not that I could remember what any of that stuff was, but it was stuff! You know, stuff. It wasn't a game that I hadn't heard any stuff about, like Toki Tori was when I got it as part of the pre-Portal-2-Potato-Buntle. No sir, there was stuff that had been heard.
So anyway it was like three bucks as part of a Steam weekend sale, so I picked it up at some point. This weekend, I finally played it.
Here's a plot you may have heard before: a bunch of cultists attack during a big ceremony and steal an artifact that they plan to use for nefarious purposes. The unlikely protagonist at first just tries to survive the aftermath, but eventually decides to stop the cultists' evil plans. In the process, the protagonist is exposed to the artifact and gains mysterious powers that turn out to be necessary to save the world.
Despite using Fantasy RPG Template #2, it's a dystopian-future sci-fi set on a sinking boat.
Unresolved plot threads? Check.
Implausible final boss fight? Check.
Awkward controls that don't work correctly if you remap them? Check.
Total play time: 4 hours according to Steam, which admittedly runs on Valve Time but sounds about right.
Verdict: it's a decently competent tech demo for a watery physics engine. 5/10.
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